

But it will put him in a bad position if the opponent knows where he will appear. This move will not send him into freefall. After a channel Candyman will gain the ability to go through the nearest wall to him, this includes blastzones, it allows him to go to the opposite side of said surface, immerging after a bit of lag. Up Special: Candyman will use his ability to go through walls. This move will not kill until very high percents. The bomb's explosion will be similar to a snake grenade, not enough to do to much for you, but enough that you dont want to get hit by it. The bomb will take a second to actually explode after ot detects you, giving you a small amount of time to pick an option. If an opponent hits the bomb with a move that does over 5% the bomb will break, even if the bomb is about to be detonated.
#Lethal league candyman stage free
The trigger radius for this move will be large, but the actual explosion will be small by comparison, making it not a free ledgetrap tool. This meets Candyman can place this bomb anywhere on the stage and if an opponent gets near it, it will explode. This move will work similarly to the base game but will have a few changes for one, Candyman gets no invincibility or super armor while using this move, second this move will be proximity based. He will stand still and send out a small controllable remote bomb. This move is also quite slow to balance it out.ĭown Special: Candyman will use the remote bomb power up. This will be a command grab that will bring opponents close to Candyman will then spin in a circle very quickly will an opponent and launch them backwards, this move will not do much damage but will be a great grounded kill option. Side Special: Candyman will shoot hit cane forward extending a lot of distance, similar to canes used to drag people off of a stage. If Candyman press the b button while the ball is out, it will call the ball back to him, he can then press the b button to release it again, after some added lag, at half of the previous speed If there are two candyman players in a match, both do the base amount regardless of who let out the ball first. Also, when other players hit the ball, it will do less damage and knockbavk compared to when cansyman hits the ball. When the ball is hit the color highlight around it will turn to the color player that hits it. Since the smash stages are far larger than lethal league ones, the ball will decrease in speed after a few seconds of not being touched to balance it out. The faster the ball goes, the more damage and knockback it will do, continually increasong after every hit eventually capping out at a point where the ball is going so fast you only see the after image. Candyman can only have one ball on the screen at a time and he or an opponent can hit the ball away, increasing its speed. The ball will bounce off of every surface in the game as well as the side blastzones, simulating the boxed in gameplay of lethal league. Neutral Special: Candyman will throw a ball in front of him in a short arch. It is a multihitting move that sends opponents up and kills at earlier percents. Up-air: Candyman does a scissor kick above him. This move will also have a sour spot that sends more upwards.īair: Candyman will swing his cane upwards sending the opponent upwards. This move will spike and also have a sour spot that send more outwards.ĭair: Candyman will swing his cane under him, spiking the opponent.

This means he will swing his cane in front of him from his head to below him. This is a multihitting move that can combo into his other aerials.įair: Candyman will perform a spike. Nair: Candyman spins his cane in a circle. This will be his slowest smash attack but also his strongest. Up-Smash: Candyman will put his hands over his mouth and blow very hard, causing his head to rapidly inflate. This move will be very quick like his f-smash but wont have very strong knockback. This move will be a strong anti air and will be a kill option.ĭown-Smash: Candyman will do a split. His leg will be invincible durring the move. Up-tilt: Candyman will kick his leg straight up.

The launch angle will allow for the beginning of strings.ĭown-tilt: Candyman will use his cane to sweep the opponents leg. This move will do good damage but wont have strong knockback. The move will still do equal damage and knockback even in the air.į-tilt: Candyman will spin his cane in front of him. During the charge-up of the move, if the button is held down, Candyman can jump and move in the air while in the charge animation. Jab: Candyman will have a single hit jab that pops opponents up for follow-ups.į-Smash: Candyman will swing his cane forward. Attributes: Candyman will have a very high first jump (about Falco's heigh) and a short double jump).
